![]() ![]() On a failed save, the target’s speed is halved for 1 minute. The targeted creature must succeed on a DC 16 Dexterity saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The area works against the beholder's own eye rays. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. Senses Darkvision 120 ft., Passive Perception 22Īntimagic Cone. ![]() Consider the actual beholder as the apex and use the other “lesser beholders” if you want a beholder style encounter at earlier levels.ġ0 (+0) 14 (+2) 18 (+4) 17 (+3)15 (+2)17 (+3) These are the statistics for the standard “beholder” though there are several wonderful variations that cover lower level threats like the Gazer, the Spectator, the Gauth, or the horrifying Death Kiss. Beholders view everyone else as lesser beings, at best to be utilized as minions or at worse as food. Each beholder believes that beholders are the superior species, and that they themselves are the superior beholder. This usually results in them fighting to the death though, as there’s nothing in this world more paranoid and ingenious than a beholder.īeholders are incredibly intelligent and universally arrogant. When a beholder dreams of another beholder, a new one pops into existence. Beholder magic warps reality around them in weird ways, especially in their dreams. Their true origins have remained mysterious, but they fleshed out the way we get more of them. Monsters are just there because there are monsters. Want to grow your hoard? Check out our dice subscriptions!īeholders harken back to a time before thorough backgrounds for all the monsters. But just what makes these ocular aberrations so interesting? Follow us deep into the beholder’s lair and be sure to compliment him as we go through everything you need to know. There’s so much more to these monsters than meets the EYE (I’ll stop, I swear). Nothing quite says D&D like a horrifying floating eyeball monster, and they’ve remained as a tentpole of every bestiary since the very first edition. Triadic Knight ( Champions of Valor): Eyes of Tyrīrand of the Nine Hells ( Fiendish Codex II): Dispater: In keeping with your lord's fearful paranoia, you grow a pair of eyes in the back of your head.Ĭhosen of Iborighu ( Frostburn): Once per day, you can cause one creature within 30 feet that meets your gaze to become overwhelmed with a wave of supernatural cold.There is no creature more iconic and more unique to Dungeons & Dragons as the beholder. Sunmaster ( Lost Empires of Faerûn): Glaring Eyes Sphere Minion ( Dragon #296): All-Around Vision, Eye Stalk I/II/III ![]() Snake Servant ( Dragon #296): Stunning Gaze Shoal Servant ( Dragon #300): Eyes of the Kuo-Toa Scion of Dantalion ( Tome of Magic): Dantalion's Glare Nightcloak ( Complete Divine): Eyes of Night Nentyar Hunter ( Unapproachable East): Eyes of the Hawk Mountebank ( Dragon Compendium): Beguiling Stare Harper Agent ( Player's Guide to Faerûn): Deneir's Eye Geomancer ( Complete Divine): Drift 2/3 "Your eyes become as sharp as an eagle's/owl's/rat's" ![]() Acolyte of the Skin ( Complete Arcane): Fiendish Glare and Glare of the PitĪrcanopath Monk ( Dragon Compendium): Allseeing Eyeīarbarian - Fearsome Gaze variant ( Dragon #349)īlessed of Gruumsh ( Dragon Compendium): Evil EyeĬrystal Master the original 3.0 version - had Craft Master's Third Eye Crystal Master 3.5 still got Bulls Eye Agate and Tiger Eye among their Embedded Gemsĭisciple of the Eye ( Races of the Dragon): Wandering Eyes, Keen Senses, Blindsense, and Glare of the Enraged DragonĮye of Lolth ( Drow of the Underdark): Blindsense and Lolth's Visionįang of Lolth ( Song and Silence): Spider Visionįleshwarper ( Lords of Madness): Secret of the Beholder ![]()
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